Teach me your ways, Jedi! :) - I have a question actually. When you go to design, lets say, an outfit for your character, whats the process? Like, how do you know where to apply certain details and designs?
my biggest problem is detailing my characters. Like if I'm making a super soldier, I don't know where to apply, say a panel or a crease or what not. Everything I do seems out of place or it just doesn't work.
I've always wondered where people get their ideas for details.
posted 05 Apr 2010
jok Hi,
That all depending on subject, what you need to do is find inspiration. You need to plan details more or less at the beginning of the work when you starting to sketch. What also you can do is look for interesting textures.
Some times it is good to ask somebody who knows the subject, some times I ask my friend who is concept artist (and he does that annoying thing when I ask him to have a look on something "it is good...really good.... but" and then it goes...)
What I do also is spending some time looking at other people artwork (that really helps me when I am stuck).
posted 05 Apr 2010
aliencraft Ah thank you. I spend a lot of time looking at work from other artists and like you mentioned, I just can't find the inspiration from them. Well, it's inspiring to see how well their work is, but to actually take something I can use in my own work, just doesn't happen. Perhaps my memory is corrupted or something and doesn't retain minute details.
Maybe I will look into mechanics and see how each component is set. I think then I will find what I'm looking for.
Teach me your ways, Jedi! :) - I have a question actually. When you go to design, lets say, an outfit for your character, whats the process? Like, how do you know where to apply certain details and designs?
my biggest problem is detailing my characters. Like if I'm making a super soldier, I don't know where to apply, say a panel or a crease or what not. Everything I do seems out of place or it just doesn't work.
I've always wondered where people get their ideas for details.